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Astro Rider (II)
Marcus Armstrong
Gender: Male
Series: Astro Rider
Motif: Astronaut/Rocket
Rider Type: Protagonist
Hero
Homeworld: Earth
First Appearance:
Final Appearance:
Number of Appearances:
Actor:
Astro Rider (II)
Fourze


Marcus Armstrong is Astro Rider, the main protagonist in the series of Astro Rider.

History

to be added

Personality

to be added

Forms

Base Form
RocketMan

Base Form

  • Height: 200 cm.
  • Weight: 95 kg.
  • Rider Stats
    • Punching Power: 2.5 tons
    • Kicking Power: 6.3 tons
    • Highest Jump: 20 m.
    • Fastest Speed: 100 m. per 6.2 seconds
    • (Rider) Rocket Drill (Space) Kick: 15 tons

Base Form is Astro Rider's white/default form. This form can be accessed without any specific Astro Switch. On his back that is kept in all of his forms is a hoverpack, which he uses it to either keep him afloat, or to extend his jumps. By using the Rocket and Drill Modules, Astro Rider can perform the Astro Kick. A variation of this is the Space Kick which is performed outside of Earth's atmosphere.

When pushing the Enter Lever a second time while still under the power of the first Limit Break, Astro Rider can perform the Great Space Kick, where the auras around the Rocket and Drill Modules are enlarged and allowing Astro Rider to bore through things his initial Limit Break couldn't do before, but it depletes the Cosmic Energy inside the Switches and needs time to fully recharge.

The third alternative Base States's Limit Break is the Galaxy Kick, where Astro Rider has push down the Enter Lever four times and allowing to pierce through any Zodiarts with maximum power.

Electro Mode
GoldPower

Electro Mode

  • Height: 200 cm.
  • Weight: 97 kg.
  • Rider Stats
    • Punching Power: 2.1 tons
    • Kicking Power: 6.3 tons
    • Maximum Jump Height: 20 m.
    • Maximum Running Speed: 100 m. per 5.8 seconds

Electro Mode is Astro Rider's golden form accessed by the powers of the Elek Switch. In Electro Mode, Astro Rider is able to control electricity and use the Electro Rod. Electro Mode's offensive powers are exactly the same as Base Form, but it has greater defense and its weight has been increased to 97 kg.

Astro Rider is initially unable to activate Electro Mode during the first use of the Elek Switch, due to not being familiar with the Switch's form-changing powers, causing its electrical abilities to backfire onto him. After Marcus' experience in befriending JDC, he realizes that he has to "befriend" the Elek Switch, enabling the transformation into Electro Mode without any unwanted side-effects.

If the Elek Switch is flipped off while in the Electro Rod, it would cancel out the Electro Mode and turn Astro Rider back into his Base Form.

Electro Rod

Fourze's Weapon 01

Electro Rod

The Electro Rod is a lightning rod-like Module accessed by the Elek Switch to function as a sword. Along the cross-guard is a series of sockets for a built-in plug on the Module to access different ways to unleash a electrical current into an attack, arranged into a triangle formation.

The left socket energizes the blade, electrifying anything it hits for extra damage. The top socket energizes the blade, but it fires energy slashes when swung, allowing for ranged attacks. The right socket, when the blade is swung, sends three pulses of electricity to immobilize a Zodiarts.

By setting in the Elek Switch into the Electro Rod's base, Astro Rider can initiate one of three Rider Slash Limit Breaks depending on which socket the plug is inserted in.

  • Left socket: Volt Break
  • Top socket: Volt Blast, where Astro Rider swings the Electro Rod to send an arc of electricity with enough force to slash through the target with ease. Even the edges of the attack can do damage, as it's first usage had left environmental damage in the pavement.
  • Right socket: Volt Strike, where Astro Rider slams the tip of the Electro Rod into the ground, sending massive voltage into the ground, destroying it while disorientating/electrocuting the target.

The alternative Limit Break for Electro Mode is the Lightning Kick, where the Electro Rod sends massive currents of electricity to the Drill Module.

With the Electro Rod and the Winch Module, Astro Rider can perform the Electric Shock attack by striking the Winch's cable with the Electro Rod while the Rod's cable is in the left socket.

Fire Mode
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Fire Mode

  • Height: 200 cm.
  • Weight: 99 kg.
  • Rider Stats
    • Punching Power: 2.8 tons
    • Kicking Power: 7.0 tons
    • Maximum Jump Height: 17 meters
    • Maximum Running Speed: 100 meters per 6.5 seconds

Fire Mode is Astro Rider's red form accessed by the powers of the Fire Switch. In Fire Mode, Astro Rider is able to use the Fire Blaster which can change into Blazer Mode to be able to shoot fire, and Extinguisher Mode, where it can shoot fire-dousing foam. Fire Mode shows an increase in punching and kicking power, but suffers a loss of jumping height and its running speed is slower.

Like Electro Mode, care must be taken when the Fire Switch is inserted into the Blaster, as switching off the Fire Switch while in the Fire Module will result in Astro being reverted back into Base Form.

Fire Blaster

Fourze's Weapon 02

Fire Blaster

The Fire Blaster is a firearm-like Module accessed by the Fire Switch, enabling Astro Rider to use it as a fireball launcher in Blazer Mode or shoot fire-dousing foam in Extinguisher Mode.

Extinguisher Mode is accessed when Astro Rider attaches the blaster to his belt, then pulled on it to get the front half to extend out via tubing to exclude fire-dousing foam.

By setting the Fire Switch into the blaster's first hand grip, Astro Rider can initiate one of two Rider Shooting Limit Breaks depending on its mode.

  • Blazer Mode: Blazer Blast, where Astro Rider either absorbs nearby thermal energy or channels pent-up absorbed thermal energy from the opponent's fiery attacks from within the Fire Switch before releasing it in a powerful fiery blast from the Hi-Hackgun.
  • Extinguisher Mode: Quench Blast, where Astro Rider fires water out of the blaster's nozzle like a fire hose.

Astro Rider also has an unnamed Limit Break in conjunction with the Launcher and Gatling Switches where he fires a barrage of fire, missiles, and bullets to multiple targets.


Magno Mode
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Magno Mode

  • Height: 212 cm.
  • Weight: 114 kg.
  • Rider Stats
    • Punching Power: 2.8 tons
    • Kicking Power: 6.4 tons
    • Maximum Jump Height: 13 m.
    • Maximum Running Speed: 100 m. per 6.8 seconds

Magno Mode is Astro Rider's silver form accessed by the MagnoPhone, which splits into the two Magnet Switches: the N Magnet Switch and the S Magnet Switch.

In terms of raw power, Magno Mode is the strongest States. Astro Rider's head becomes larger and extends to his shoulders. The orange stripes that are on his chest in Base Form become red on the right side and blue on the left. The apparatus on his back in Base, Electro, and Flame Modes is upgraded to full-on boosters, most likely to lift the top-heavy armory of Magno Mode.

However, the design of Magno Mode is the downfall of this form-change. As it takes up both Arm Basements, it limits Marcus to use Leg Basement Switches. It should also be noted that Magno Mode works best firing its cannons from a distance, as a strong enough close-combat specialist can overpower Magno Mode.

NS MAGCANON

Magno Cannon

In Magno Mode, Astro Rider has the ability to manipulate magnetism with the N Magnet Module and S Magnet Module on the right and left arm respectively and use the N Magno Cannon and S Magno Cannon which are equipped/placed on his left and right shoulders respectively to fire bolts of electromagnetism akin to a rail gun, which the movement is controlled by the MagnoPhone that has split into the Magnet Switches to be serve as joysticks in the Astro Driver. The joysticks also have the triggers, allowing Astro Rider to fire the Cannons.

Astro Rider can detach the two Cannons from his shoulders by pulling the Enter Lever on the Driver, making the N and S Magno Cannons combining it into the Magno Cannon. In this form, the Magno Cannon can attract anything that can be magnetized, then send it towards the attacker by sharply tilting the MagnoPhone halves forward. It can also fire a tornado of electromagnetism at a Zodiart.

The Limit Break for Magno Mode is the Magno Blast, which is initiated when Fourze flips the button cover on the N half of the MagnoPhone and presses the button behind it, causing the Magno Cannon to charge then fire a burst of electromagnetism that slam into the Zodiart, tearing apart the "internal organs". Due to the metallic nature of Dracoon, the finisher had changed to envelope him, then compressed him until he imploded.

The alternative Limit Break for Magno Mode is the Magno Slam, where Fourze charges up the Magno Blasters, then activates the hoverpacks on his pack, getting him to move forward, then slams into the target. It works best if the Apollo Walker has the Zodiart in its grip and moves into Astro Rider's path.

With Star Rider using the N Magnet Switch, both riders can perform the Magno Slam, which allows both to use the magnetic pull from each other to ram into enemies.

Cosmic Mode
Cosmic

Cosmic Mode

  • Height: 206 cm.
  • Weight: 98 kg.
  • Rider Stats
    • Punching Power: 3.5 tons
    • Kicking Power: 7.3 tons
    • Maximum Jump Height: 23 m.
    • Maximum Running Speed: 100 m. per 5.8 seconds

Cosmic Mode is Astro Rider's electric blue and final form, accessed by the power of the 40th and final Astro Switch, the Cosmic Switch. In Cosmic Mode, Astro Rider is able to use the Cosmic Saber which can change into the club-like Boost Mode and the sword-like Sword Mode. In this form, due to it being a fusion of all 40 Astro Switches, Astro Rider can access any Module by touching their respective emblems on his chest. If he touches an Astro Switch emblem on his chest without switching on any of the other Astro Switches currently in his Driver, he has the ability to summon it into his hand; for example, he can summon the Beat Switch if the Launcher Switch is currently in the Driver.

Cosmic Mode has the Switch Panels on his chest, which are four touch panels with 10 Astro Switch symbols on each one, all arranged depending on their Module Basement. By touching the symbols on his chest, Astro Rider can conjure the power of an Astro Switch to use or augment the power of one with another of the same Module Basement (for example giving the Launcher Switch the effect of the Freeze Switch which are both Cross type switches). In this form, Astro Rider can also perform a warp drive and has a much more powerful exhaust in his hover pack.

The downside of this form-change is that it is powered by Marcus' bonds with the Rider Club, and it can't be accessed when any of his friends cut their bonds with him. According to Roba, who is later revealed as Virgara, the alternate way to activate Cosmic Mode is through ruthlessness. Though nothing more has actually been explained, since Marcus has a bright and friendly personality, it is eventually revealed that the access to this form relies mainly on Marcus' faith in the friendship he forged, instead of the fact whether the Rider Club is in one piece.

Cosmic Mode's Rider Kick Limit Break is the Cosmic Strike, an oddly simple Rider Kick, where Astro Rider jumps into the air and charges Cosmic Energy to his foot and slams it into the target with incredible force.

Cosmic Saber

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Cosmic Saber

The Cosmic Saber is a sword-like Module accessed by the Cosmic Switch, enabling Astro Rider to use it in either the club/rocket-like Boost Mode, or the slashing armament Sword Mode. The sword can utilize various Astro Switches, but it is only compatible with any Circle Module Basement-orientated Astro Switches, excluding the N Magnet Switch, which must always be paired with the S Magnet Switch.

By inserting the Cosmic Switch into the Cosmic Saber, Astro Rider can initiate two Limit Breaks, one for each of the Cosmic Sword's modes.

  • Boost Mode: Unnamed Rider Thrust, where it creates a warp drive behind an enemy that will either lead them to space or to a location of Marcus' choosing and it must be used first before using the second Limit Break.
  • Sword Mode: Galaxy Slash, where Astro Rider swings the Sword for a huge sword beam attack. For simplicity's sake, it can be done in the form of an enhanced slash attack by just inserting the Switch into the Sword in Sword Mode.



Rocket Mode
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Rocket Mode

  • Height: 200 cm.
  • Weight: 116 kg.
  • Rider Stats
    • Punching Power: 3.5 tons
    • Kicking Power: 6.3 tons
    • Maximum Jump Height: 18 m.
    • Maximum Running Speed: 100 m. per 7.3 seconds

Rocket Mode is Kamen Rider Fourze's orange form accessed by the Rocket Switch Super-1, arming him with two Rocket Modules on both arms.

This appears for the first time in the series as Marcus loses the ability to use Cosmic Mode due to Virgara throwing the members of the Rider Club into a state of depression, via intimidation tactics. Tachibana arrives on Earth, equipped with a jetpack, and teaches him new ways to fight. Seeing no other way to catch him, Marcus transforms into Rocket Mode and catches Tachibana, only to find out that Tachibana is another identity of Virgara and later, he uses the Rocket Mode once again during the final battle against the Sagittarius Nova.

This States has shown the ability to perform two Rider Kick Limit Breaks.

  • Rocket Crusher: The default Limit Break; a corkscrew kick.
  • Rocket Drill Kick: Uses the Drill Module to execute a stronger version of Base Form's Astro Kick.


Rocket Drill Mode
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Rocket Drill Mode

  • Height: 200 cm.
  • Weight: 105 kg.
  • Rider Stats
    • Punching Power: 5.6 tons
    • Kicking Power: 3.5 tons
    • Highest Jump: 24 m.
    • Fastest Speed: 100 m. per 6.5 seconds
    • Drill Punch: 25 tons

Rocket Drill Mode is Astro Rider's orange form accessed by the ability of the Clear Drill Switch, which is found by Kamen Rider Strike in the Gramercy Heights park. Its appearance is similar to Rocket Mode with Base Form's head.

Astro Rider is armed with the Rocket Drill Module, which appears to be a combination of the Rocket and Drill Modules on his right arm. The Limit Break for Rocket Drill States is the Drill Punch.
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Star Fusion Mode
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Star Fusion Mode

  • Height: 206 cm.
  • Weight: 110 kg.
  • Rider Stats
    • Punching Power: 4.3 tons
    • Kicking Power: 9.4 tons
    • Highest Jump: 25 m.
    • Fastest Speed: 100 m. per 6.0 seconds
    • Fusion Drill Kick: 25 tons

Star Fusion Mode is Astro Rider's first purple form accessed by the ability of the Fusion Switch; this switch grants Astro Rider access to the Star switch, which combines the powers of the Astro Rider Cosmic Mode (It's because the Fusion Switch is created from 40 Astro Switches in the same way of creating the power of Cosmic Mode) and Star Rider to initiate the form-change. In this form, the Astro Switches have become transparent and enhanced.

Its appearance is similar to Cosmic Mode with a white head and elements of Star Rider and Star Rider Storm Mode. In this form, Astro Rider is armed with both the Star Gauntlet and the Cosmic Saber. Also, what this form comes with is the ability to use Star Rider's Jeet Kun Do style, making him more dangerous to his foes, as well to compensate for the loss of use for the Arm Switch Basements, a flaw that is also seen in Magno Mode.

The Limit Break of this States is the Fusion Drill Kick, where Astro Rider activates the Drill Module and jumps at the target while illusions of Base Form and Star Rider appear on Astro Rider's sides as he flies towards his target.

Star Nova Fusion Mode
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Meteor Nova Fusion Mode

Star Nova Fusion Mode is Astro Rider's second purple form accessed by the Star Switch, the Nova Switch, and the Fusion Switch. In this form, Astro Rider gains both the powers of Star Rider and Nova Rider, armed with silver Rocket Modules on each arm and has silver ski-like Modules called the Hovering Lifters on both of his legs which allow him to glide around at high speeds.

This States has two Limit Break finishing attacks.

  • Rocket Launch: Fourze launches a Rocket Module (or both Rocket Modules) at the enemy. They return back to him after a period of time.
  • Double Rocket Kick: A stronger version of Rocket Mode's Rocket Kick.



Equipment

Devices

  • Astro Driver - Transformation device
  • Astro Switches - Astro Rider's small devices that allow him access to that Switch's Module when activated in the Driver.
  • Switch Carrier - Carrier briefcase for Astro Rider's switches
  • Foodroids - Astro Rider's mini-support robots
  • MagnoPhone - Astro Rider's cellphone-like gadget that allows the transformation into Magno Mode.

Weapons

  • Electro Rod - Astro Rider's sword-like weapon that is used in Electro Mode through the Elek Switch.
  • Fire Blaster - Astro Rider's gun/flamethrower/fire extinguisher-like weapon that is used in Flame Mode through the Fire Switch.
  • Cosmic Saber - Astro Rider's broadsword/club-like weapon used in Cosmic and Fusion Modes.

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